Brainstorming

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Dgreen02's picture
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RE: Difference between the 3

RE: Difference between the 3 versions of the game, that was just my initial stab at it... your writeup is actually better than what I'd come up with. Probably because I've never backed a kickstarter/indieGoGo and don't really know that scene too well. We can put that together before I launch it.

One of the things people always say, is they wished they talked to the community before launching their crowdsourced funding campaign - I am going to be asking my community before I start the campaign :-) We can all design it together.

- Dan

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I've never backed a

I've never backed a kickstarter/indieGoGo , but i've taken a look over many , and i've seen what people like the most.

in general pledges have many different options, posibly this could be the ones you could use:

$1 or more Backer
- Thank you very much!
- Your name in the credits

$9.99 or more Basic
- Thank you very much!
- Your name in the credits
- Pre-order the game and get a instant acces to the game's Alphas and Betas x 1.
- The final version of the game when released x 1.

$16.99 or more Basic II
- Thank you very much!
- Your name in the credits
- Pre-order the game and get a instant acces to the game's Alphas and Betas x 2.
- The final version of the game when released x 2.

$21.99 or more Basic III
- Thank you very much!
- Your name in the credits
- Pre-order the game and get a instant acces to the game's Alphas and Betas x 3.
- The final version of the game when released x 3.

$24.99 or more Premium
- Thank you very much!
- Your name in the credits
- Pre-order the game and get a instant acces to the game's Alphas and Betas x 1.
- The final version of the game when released x 1.
- Expansion pack Killing Horizon: Space Warfare included when released x 1.
- Artbook (Digital version in PDF) x 1
- Some weapon/gear/object/units/etc skins included. x 1 (You would have to buy these in the games store, micropayment methods, if you did not bought the Premium/Ultimate/or higher Version)

$44.99 or more Premium II
- Thank you very much!
- Your name in the credits
- Pre-order the game and get a instant acces to the game's Alphas and Betas x 2.
- The final version of the game when released x 2.
- Expansion pack Killing Horizon: Space Warfare included when released x 2.
- Artbook (Digital version in PDF) x 2
- Some weapon/gear/object/units/etc skins included. x 2 (You would have to buy these in the games store, micropayment methods, if you did not bought the Premium/Ultimate/or higher Version)

$49.99 or more Ultimate
- Thank you very much!
- Your name in the credits
- Pre-order the game and get a instant acces to the game's Alphas and Betas x 1.
- The final version of the game when released x 1.
- Expansion pack Killing Horizon: Space Warfare and other posible DLC's/Expansion packs included when released x 1.
- Artbook (digital version in PDF) x 1
- Soundtrack (digital version) x 1
- Almost every weapon/gear/object/units/etc skins released with the game included. x 1
- Unique customizable gear (Only affects visuals, its not pay to win) x 1
- One of your custom maps , could become oficial and included in the game. (Only in case they are pretty good and community likes them, quality maps required)

$85.99 or more Ultimate II
- Thank you very much!
- Your name in the credits
- Pre-order the game and get a instant acces to the game's Alphas and Betas x 2.
- The final version of the game when released x 2.
- Expansion pack Killing Horizon: Space Warfare and other posible DLC's/Expansion packs included when released x 2.
- Artbook (digital version in PDF) x 2
- Soundtrack (digital version) x 2
- Almost every weapon/gear/object/units/etc skins released with the game included. x 2
- Unique customizable gear (Only affects visuals, its not pay to win) x 2
- One of your custom maps , could become oficial and included in the game. (Only in case they are pretty good and community likes them, quality maps required)

$99.99 or more ?
- Thank you very much!
- Your name in the credits
- Pre-order the game and get a instant acces to the game's Alphas and Betas x 2.
- The final version of the game when released x 2.
- Expansion pack Killing Horizon: Space Warfare and other posible DLC's/Expansion packs included when released x 2.
- Artbook (digital version in PDF) x 2
- Soundtrack (digital version) x 2
- Almost every weapon/gear/object/units/etc skins released with the game included. x 2
- Unique customizable gear (Only affects visuals, its not pay to win) x 2
- One of your custom maps , could become oficial and included in the game. (Only in case they are pretty good and community likes them, quality maps required)
- Special thanks in the game credits.
- Name a unit or alien life or map of the game.

$169.99 or more ?
- Thank you very much!
- Your name in the credits
- Pre-order the game and get a instant acces to the game's Alphas and Betas x 3.
- The final version of the game when released x 3.
- Expansion pack Killing Horizon: Space Warfare and other posible DLC's/Expansion packs included when released x 3.
- Artbook (digital version in PDF) x 3
- Soundtrack (digital version) x 3
- Almost every weapon/gear/object/units/etc skins released with the game included. x 3
- Unique customizable gear (Only affects visuals, its not pay to win) x 3
- One of your custom maps , could become oficial and included in the game. (Only in case they are pretty good and community likes them, quality maps required)
- Special thanks in the game credits.
- Name a unit or alien life or map of the game.
- Statue dedicated to you in ingame map.
- Custom texture/skin requested by the backer. (That skin would become micropayment in the store, but free for that backer requester).

$249.99 or more ?
- Thank you very much!
- Your name in the credits
- Pre-order the game and get a instant acces to the game's Alphas and Betas x 3.
- The final version of the game when released x 3.
- Expansion pack Killing Horizon: Space Warfare and other posible DLC's/Expansion packs included when released x 3.
- Artbook (digital version in PDF) x 3
- Soundtrack (digital version) x 3
- Almost every weapon/gear/object/units/etc skins released with the game included. x 3
- Unique customizable gear (Only affects visuals, its not pay to win) x 3
- One of your custom maps , could become oficial and included in the game. (Only in case they are pretty good and community likes them, quality maps required)
- Special thanks in the game credits.
- Name a unit or alien life or map of the game.
- Statue dedicated to you in ingame map.
- Custom texture/skin requested by the backer. (That skin would become micropayment in the store, but free for that backer requester).
- Request a unique unit/vehicle/weapon design for yourself. (That unit/vehicle/model would become micropayment in the store, but free for that backer requester).

$299.99 or more ?
- Thank you very much!
- Your name in the credits
- Pre-order the game and get a instant acces to the game's Alphas and Betas x 4.
- The final version of the game when released x 4.
- Expansion pack Killing Horizon: Space Warfare and other posible DLC's/Expansion packs included when released x 4.
- Artbook (digital version in PDF) x 4
- Soundtrack (digital version) x 4
- Almost every weapon/gear/object/units/etc skins released with the game included. x 4
- Unique customizable gear (Only affects visuals, its not pay to win) x 4
- One of your custom maps , could become oficial and included in the game. (Only in case they are pretty good and community likes them, quality maps required)
- Special thanks in the game credits.
- Name a unit or alien life or map of the game.
- Statue dedicated to you in ingame map.
- Custom texture/skin requested by the backer. (That skin would become micropayment in the store, but free for that backer requester).
- Request a unique unit/vehicle/weapon design for yourself. (That unit/vehicle/model would become micropayment in the store, but free for that backer requester).
- You can request a special feature and the developer will do the best he can to include it in the game. (this is a special request, subject to approval).
- Help design a vehicle/map/unit/alien/weapon.
- 3D printer model of 1 ingame model at your choice (when the game is released).
----

$179.99 or more Teamplayer
- Thank you very much!
- Your name in the credits
- Pre-order the game and get a instant acces to the game's Alphas and Betas x 5.
- The final version of the game when released x 5.
- Expansion pack Killing Horizon: Space Warfare and other posible DLC's/Expansion packs included when released x 5.
- Artbook (digital version in PDF) x 5
- Soundtrack (digital version) x 5
- Almost every weapon/gear/object/units/etc skins released with the game included. x 5
- Unique customizable gear (Only affects visuals, its not pay to win) x 5
- One of your custom maps , could become oficial and included in the game. (Only in case they are pretty good and community likes them, quality maps required)

etc...

Of course you would have to take everything into consideration, prices and rewards and everything. alos any other types of rewards could be added. but you can use this as reference.

"Instead of making a game you hope many people will like, it's sometimes better to create a game you know a few people will love"

''My intention is not to create something that won't be hated; it's to create something that will be passionately loved''

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Wow, thanks for typing this

Wow, thanks for typing this up, I will give it a good look over and let you know my thoughts ASAP.

Thanks again!!

- Dan

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My onnly thoughts on this is

My onnly thoughts on this is that you shouldn't plan on DLC... the full release should have everything included don't pull an EA :/

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What EA is doing is

What EA is doing is publishing expensive incomplete games, and lots of expensive dlc's to try to complete it, which im totally against.

Battlefield 4 is pretty much battlefield 3 + DLC's + some few more features. if you wanted a real expansión pack, it would be Battlefield 2143. and this is what space warfare is, something totally new.

Im not against an expansion pack such as space warfare which content is close to be killing horizon 2. So it has totally new features (star wars battlefront to star wars battlefront 2: adds space battles and new gamemodes in space)

You know, those cool expansion packs before EA ruined it: world in conflict: soviet assault, act of war: high treason, supreme commander: forged alliance, and a big etc...

So basically there would be only 1 expansion pack, not multiple ones. Of course if people requested more convenient stuff, you could simply update the game and add that feature. And not making a dlc/expansion pack. That would be only for space warfare pack.

Plus this would encourage people to pledge premium or ultimate if they are interested in space warfare too. So the crowdfunding would have more posibilities of being a succes.

And 9.99 for a new game is very cheap, the expansion pack for 9.99 would fix this though, so if people knew this, they would buy the ultimate/premium versions because it would have more stuff, and be cheaper tan if they bought the expansion later. Of course if you don't like space battles at all you can simply buy the basic version, is not like if space warfare was going to add new ground maps or ground gamemodes.

Plus you could buy the $24.99 Premium version later in the store too which includes all that, so basically this is like a full reléase, and relatively cheap compared to todays other game releases.

Basically, a crowdfunding tactic that has worked pretty good so far until now.

Edit:
Notice that I said other posible dlc, which means that i dont know what dan will do, maybe ultimate or higher would be like preordering dans next game after killing horizon, you know.

Or as a reward, if the crowdfunding gets a certain amount of money, make the expansion pack free for all vanilla killing horizon owners, and add another reward for Premium backers and higher. And the game becomes free to play (With limitations for those who don't own the game) so there will be more players to play with. Only if the crowdfunding gets a certain amount of money of course. So basically you can set goals, these would be extra features of course. So don't set ,for example, titan mode or aircraft carrier as a goal.
https://s3.amazonaws.com/ksr/assets/000/160/193/af2e38a10495424006799f14...

This could be very risky... But what about the space warfare expansión being a goal itself? (The first one). Just because i'm not sure if you would like to do it yet. So this way it's like if people were requesting it.

The risks? I'm afraid that if the crowdfunding doesn't get enough for the goal, there wouldn't be any space warfare :(

This is going to be a hard decision.

found nice concepts:
http://25.media.tumblr.com/tumblr_mc4dw06jB01r5hj8co1_1280.jpg
http://fc07.deviantart.net/fs70/f/2012/230/d/4/desert_mech_by_brotherost...

and about unit customization:
http://www.topshotta.com/wp-content/uploads/2012/02/arma-3-customization...
http://venturebeat.files.wordpress.com/2011/11/battlefield-3-weapon-cust...
http://mmogamecentral.com/wp-content/uploads/eb_play_microsoft_gamestop_...
http://fc04.deviantart.net/fs70/i/2013/254/2/4/isis___mars_soldier_camo_...
http://i0.wp.com/pixelenemy.com/wp-content/uploads/2013/07/black-ops-2-c...
http://www.cinemablend.com/images/gallery/s56779/Battlefield_4_137141120...

Example of customization:

Infantry:
- Helmets
- Armors/suits/clothes
- Camo/Skins

- Weapons/tools/objects
- Weapons sight glasses
- Camo/skins

Vehicles:
- Upgrades (+ damage, + faster, + vision optics, etc)
- Camo/skins

so you have some kind of unit costumization, and things to add in the store Premium/ultimate edition. (remember, it's no pay 2 win).
I dont know if changing vehicles weapons would be posible too.

You could be able to customize a unit, save it as a custom class, and then recruit these units ingame with a price depending on its characteristics. So the player choses which units he wants in his army, of course there would be default ones for every type. But if someone wants to do a Medic with a rocket launcher, it should be posible (but way expensive ingame).

EDIT:
you said ''Over 1,000 controllable units on the battlefield at once'', so is the engine capable of handling somehting like this:?
http://www.youtube.com/watch?v=qg_z-pIcUJo

"Instead of making a game you hope many people will like, it's sometimes better to create a game you know a few people will love"

''My intention is not to create something that won't be hated; it's to create something that will be passionately loved''

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Ok, I had a look through -

Ok, I had a look through -

On customization of weapons + skins - it is 100% possible in my game engine, it would only work NEW weapons, and I'd have to plan the customization ahead of time because the texture pages cannot be re-done, you might as well re-do the whole model. Up until this point I've not been creating customizations for anything - but stuff like the system of adding a scope, or foregrip, or bipod, etc. to a weapon has been in my tech/engine since 2010. I limited the system to 16 customizations per weapon though, so that is the only real limit, so consider that when designing upgrades for weapons systems [ that humans can carry ].

When it comes to customizing people/characters - I can either add an additional [ at best ] Draw() call per person with all their custom gear, in a dynamically generated texture atlas. This kind of system would be a pain in the ass to create, but would essentially allow unlimited custom gear on a character. The other option for characters would be to design all the customizations ahead of time and that would be much more optimized to have everything as a separate group on the character model, sharing the same texture pages. This requires full knowledge of all add-ons before making the character model, as I mentioned above.

Customizing vehicles would work the same way as the last paragraph.

And finally the skins can obviously just be replaced [ the color-map ...the normal and specular maps cannot be swapped out ] ... I do this for arctic, desert, and grassland versions of the human, turret, and vehicle skins currently.

- Dan

P.S. I have the above restrictions to allow my game engine to display over 1,000 fully animated/controllable units at a time.

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''When it comes to

''When it comes to customizing people/characters - I can either add an additional [ at best ] Draw() call per person with all their custom gear, in a dynamically generated texture atlas. This kind of system would be a pain in the ass to create, but would essentially allow unlimited custom gear on a character. The other option for characters would be to design all the customizations ahead of time and that would be much more optimized to have everything as a separate group on the character model, sharing the same texture pages. This requires full knowledge of all add-ons before making the character model, as I mentioned above.''

Both options seems difficult to do, but would allow you to include all this in the game, and solve future problems you could have if you decided to add this.

'' stuff like the system of adding a scope, or foregrip, or bipod, etc. to a weapon has been in my tech/engine since 2010, I limited the system to 16 customizations per weapon though''

so you can make 16 changes to a weapon? Wow thats a lot, because I only considered scopes and skins/camos for it.
Then you could add too:
- Upgrades (+ damage, - recoil, + rate of fire, etc)
- Weapons sight glasses
- Camo/skins

''On customization of weapons + skins - it is 100% possible in my game engine, it would only work NEW weapons''

Well remember you will have to do sci fi weapons too (So NEW weapons). I'ts better to take all this into consideration before youve done anything else. Thats why i decided to talk about this.

''Customizing vehicles would work the same way as the last paragraph.''

well then basically you could try to make different turrets for each vehicle. For example like the buggy (You were going to add rockets to it? let it be some sort of customizable thing) you can add a rocket/missile turret to it , a heavy machine gun, or nothing.

Tank canon + coaxial machinegun, plasma canon , gravity canon or whatever you can imagine.

HMMV Heavy mahcinegun or TOW missile

etc

''And finally the skins can obviously just be replaced [ the color-map ...the normal and specular maps cannot be swapped out ] ... I do this for arctic, desert, and grassland versions of the human, turret, and vehicle skins currently.''

Well then make the skins like if they were another camo (So they work like arctic, desert, and grassland versions)

Try to make it easy. (So allow costumization, but up to a certain point).

"Instead of making a game you hope many people will like, it's sometimes better to create a game you know a few people will love"

''My intention is not to create something that won't be hated; it's to create something that will be passionately loved''

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Yup, good thing we talked

Yup, good thing we talked about this before I designed all the future weapons.

Also yes the vehicle system works just as you describe, I can use the dune buggy w and w/out rocket launchers as an example.

- Dan

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Indeed, imagine if this was

Indeed, imagine if this was requested after you had done pretty much everything... would you do it all over again? LOL

You can use this as reference:
http://www.maclife.com/files/gallery/xcom14.jpg

But that is too much customization : even the voice lol

So stuff that could be changed/customized:

Infantry:
- Helmet
- Armor (some armors could have some sort of clothes included) http://ideologyofmadness.spookyouthouse.com/wp-content/uploads/2009/07/C...
- Helmet and Armor camo/skin
- Weapons
- Tools (Medic kit, repair tool, etc).

Infantry Weapons:
- Upgrades
- Weapons sight glasses
- Camo/skins

Vehicles:
- Upgrades
- Weapons
- Camo/skins

I suppose this would be easier.

EDIT:
Have you noticed that with this, you would be including RPG elements too? this is becoming a FPS - RTS - RPG hybrid lol

http://reyalspathelion.deviantart.com/art/Sci-fi-Military-Weapon-Special...
http://weihao.deviantart.com/art/operation-desert-snake-286381355
http://prospass.deviantart.com/art/CotV-Special-Weapons-259310190
http://bflynn22.deviantart.com/art/DS-Prototype-Weapons-319694715
http://torvenius.deviantart.com/art/Weapon-concept-1-358025738
http://torvenius.deviantart.com/art/SIA-Harvest-Carbine-334681451
http://prolificpen.deviantart.com/art/Speedpaint-Future-Assault-Rifles-3...

''- Name a unit or [weapon] or alien life or map of the game.''

If you créate scifi wepaons, the good thing about them is that they don't have a name, so if there is any backer that has this reward, youll be sure he will have it because yuoll have many diffeent scifi weapons plus all the other stuff.

EDIT2:
I came up with something to make the artillery strike more different than the orbital strike:
http://www.youtube.com/watch?v=YBC1Qob27sM

Whats your thoughts about this?

"Instead of making a game you hope many people will like, it's sometimes better to create a game you know a few people will love"

''My intention is not to create something that won't be hated; it's to create something that will be passionately loved''

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I like it - yes the future

I like it - yes the future weapons being namable through kickstarter is smart. Ok I will be considering that I need to make a whole set of customizable more futuristic looking weapons [ 10-12 weapons ]. I know I can do that 100%...and it should be done anyways, most people would probably agree if they have a shield and space travel they can do a more advanced weapon than a M249 SAW lol.

The other stuff I'll think about, I really don't want to redo all the vehicles but if the funding comes from a kickstarter then I guess it's no extra trouble for me, I'm used to paying for everything myself or having to get a publisher to ok it.

Keep up the good work.

- Dan

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Exactly, thats what I tohught

Exactly, thats what I thought.

''The other stuff I'll think about, I really don't want to redo all the vehicles but if the funding comes from a kickstarter then I guess it's no extra trouble for me, I'm used to paying for everything myself or having to get a publisher to ok it.''

I understand that re-do again all the vehicles is something hard. So i think you have 2 options:
- You can set vehicle skin/camo customisation as a goal, so you only will add this feature if the crowdfunding reaches a certain amount of money.
- Or you can add it in the expansion pack as a new feature for the new vehicles, and then maybe, after being a succes and having more money, update the old vehicles with customizable new ones. So the game never stops improving and adding new stuff.

EDIT:

Mmm mountain environment? I suppose it will be part of grasslands though:
http://www.youtube.com/watch?v=jWARL9eZ9gY

------------

Then since you are making vehicles based off the US military, I would suggest too to expand it to another sources, more sci-fi if posible, this way backers would be able to name vehicles too.

My personal suggestions:

Amphibious APC:
http://fc06.deviantart.net/fs71/i/2011/253/5/8/arma_3_wip_apc_amv_nato_b...
http://static.gamesradar.com/images/mb/GamesRadar/us/Games/T/Tom%20Clanc...
http://xbox360media.ign.com/xbox360/image/article/841/841019/tom-clancys...

Aircraft carrier/Helicarrier:
http://storiesbywilliams.files.wordpress.com/2012/06/helicarrier-top.png
http://static.giantbomb.com/uploads/original/7/74295/2118798-carrier_equ...
http://farm8.staticflickr.com/7161/6668953811_bcafdbb972_z.jpg

Space Frigate: (450 meters long?)
I love the frigate design from the halo series, the engines, the frontal part, those wings in the sides...
http://img828.imageshack.us/img828/7156/frigatetemplate240.jpg
Similar design:
http://www.moddb.com/mods/triumph-of-the-hierarchy/images/human-corvette...

Space Battleship (850 meters long?):
http://www.moddb.com/mods/halo-sins-of-the-prophets/images/orion-class-b...
http://fc04.deviantart.net/fs71/f/2012/357/f/2/efsf__battleship_v2_0_by_...
http://www.moddb.com/members/nightovizard/images/supercarrier-concept#im...
http://www.moddb.com/members/nightovizard/images/all-human-spaceships-co...

Space dropship:
http://4.bp.blogspot.com/_ezXfXwVkn3k/TUsyJ_3jQ0I/AAAAAAAAAI4/26VlnPqTW7...
http://th04.deviantart.net/fs70/PRE/f/2011/062/9/a/commission___drop_shi...
http://sttheo.deviantart.com/art/helldiver-hellhound-final-179449891

Gunship:
http://handofmanos.deviantart.com/art/Roofvalk-Gunship-206759263
http://fighterman35.deviantart.com/art/Slicer-II-204956882
http://kvlticon.deviantart.com/art/Gunship-208373753
http://quesocito.deviantart.com/art/Reaper-Gunship-FR-3-327897209
http://radojavor.deviantart.com/art/Gunship-381823846 (Though this one is very heavy).

Fighter/Bomber/Tank hunter:
in this case I probably would go with a futuristic A-10, so you would keep the US army feeling, and add a bit of sci fi to it. (allow it to be in space too, vtol?)
http://thexhs.deviantart.com/art/SA-41-169214775
http://www.moddb.com/members/nightovizard/images/grey-a12#imagebox
http://www.moddb.com/members/nightovizard/images/fighter-model#imagebox
http://thexhs.deviantart.com/art/SA-373-352202756
http://thexhs.deviantart.com/art/V-35-Ox-VTOL-aircraft-165836811
http://thexhs.deviantart.com/art/SA-64-176887224

Jet fighter
in this case I probably would go with a futuristic F35, F22 or something else, so you would keep the US army feeling, and add a bit of sci fi to it. (allow it to be in space too, vtol?)
http://thexhs.deviantart.com/art/SFV-391-380353364
http://thexhs.deviantart.com/art/F-A-37-TALON-345855342
http://thexhs.deviantart.com/art/SFA-307-321502683
http://thexhs.deviantart.com/art/SFA-307-321502683
http://thexhs.deviantart.com/art/SF-255-Razor-261106996
http://thexhs.deviantart.com/art/SF-67-178133270

Cargo ship:
http://i198.photobucket.com/albums/aa160/pennausamike/Firefly%20Fans%20F...
http://www.gregbroadmore.com/img/imageloader/1264314476_Dropship_model_p...

Space mothership:
(Notice that it has to be really big sized to be able to build other ships in its big hangar, and have other hangars for smaller aircrafts and cargobays for ground assault vehicles). (What about 2 kilometers? so 1 kilometer is for creating bigger ships, and the other is for the small hangars etc)
http://handofmanos.deviantart.com/art/Star-Wars-Vindicator-class-light-c...
http://handofmanos.deviantart.com/art/Halo-UNSC-Taskforce-21-334298399
http://the-didact.deviantart.com/art/The-word-is-Given-359581708
http://the-didact.deviantart.com/art/In-Orbit-361640762
http://www.moddb.com/members/nightovizard/images/supercarrier-concept#im...
http://www.moddb.com/members/nightovizard/images/all-human-spaceships-co...

Vehicle aircraft lifter/transport:
http://www.moddb.com/mods/cnc3-red-zone-europe/images/wc-v-25-dragonfly#...
http://upload.wikimedia.org/wikipedia/commons/b/b2/V-22_Osprey_tiltrotor...
http://qph.is.quoracdn.net/main-qimg-68df68f326f32d1a7e3f04742863f7bd

Sea big vessels:
http://media.pcgamer.com/files/2013/03/Planetary-Annihilation-PC-Gamer-U... (Left)
http://media.moddb.com/images/mods/1/17/16607/Spamtexture.jpg
http://media.moddb.com/images/mods/1/17/16607/Aeon_Ship_wip.JPG
http://images3.wikia.nocookie.net/__cb20110410230759/supcom2/images/e/ef...
http://farm8.staticflickr.com/7161/6668953811_bcafdbb972_z.jpg
http://talros.deviantart.com/art/Blue-sea-80739306
http://www.redorbit.com/media/uploads/2010/11/3e99aa40e59b6c9a9a2c628a0a...

Assault vessel:
not a hovercraft since you dont like it, but a ship that is used to assault beaches transporting any type of unit inside.
http://media.pcgamer.com/files/2010/09/supcom-2-thumb-627x254.jpg

Walker:
http://digital-art-gallery.com/oid/18/2500x1500_4846_Helldiver_command_w...
http://imperiumultra.weebly.com/uploads/9/3/9/7/9397597/182934.jpg?13211...
http://th07.deviantart.net/fs70/PRE/f/2010/161/e/0/Walker_by_Sexforfood.jpg
http://www.moddb.com/mods/revamp-mod/images/desert-spider-mecha-not-a-mo...
http://www.moddb.com/mods/revamp-mod/images/uef-annihilator-in-game#imag...

Exosuit/exoskeleton/mecha:
http://4.bp.blogspot.com/-ESnl5AISMyA/UTEh5GK5SWI/AAAAAAAAAK4/FhZf0QgTgI...
http://www.igorstshirts.com/blog/conceptrobots/2012/jake_parker/jake_par...
http://fc05.deviantart.net/fs70/i/2010/337/4/7/the_fiddler_by_flyingdebr...
http://1.bp.blogspot.com/_Oh6NN5v1e5Q/TRe_wELVauI/AAAAAAAAAIg/KfQFp3pbTP...
http://www.moddb.com/mods/revamp-mod/images/uef-acu-mk-5-wallpaper-3#ima...
http://www.moddb.com/mods/revamp-mod/images/cybran-dragon-mk-iii-render#...

(difference betwn a Walker and a mecha is that the last one looks more like a human body).

http://frankatt.deviantart.com/art/Waterfall-Glade-396919829

"Instead of making a game you hope many people will like, it's sometimes better to create a game you know a few people will love"

''My intention is not to create something that won't be hated; it's to create something that will be passionately loved''

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I'm working on adding the

I'm working on adding the futuristic weapon case to the tracker. k , done... http://www.radioactivesoftware.com/content/futuristic-set-weapons

Btw. Do you think I should do a Kickstarter or a IndieGoGo ( main difference is that I can keep all the $ raised w/IndieGoGo, where kickstarter is an all or nothing, kinda thing )? What do you think would be a reasonable amount to ask for, based on what you've seen from other projects ? I'm jsut curious what you think, I already have my own set of answers and numbers, just curious what you'd say.

- Dan

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Nice, I'll comment something

Nice, I'll comment something there if i find cool stuff for them :)

Mmmm... dificult decisión, but ive never seen an indiegogo pledging high amount of money, most of them dont surpass the 20,000. Of course there are rare cases such as:
http://www.indiegogo.com/projects/support-0-a-d-an-open-source-strategy-...

But because it has a lot of popularity from already years ago. Despite this, look at the time left and the goal.

And if you take a look over the other game projects, most of them have 100, 300 1700, 3000... up to 10,000, and some rare cases, 20,000.

So if you stat an indiegogo campaign with 5,000 in mind, it could work, but if you try something higher, it would be really difficult. People has to make crowdfundings using indiegogo because you need to live in the united states to start a kickstarter campaign, if youre from there, i would take advantage of that.

In kickstarter there is the risk that if the goal isn't reached, you wont be funded, but it's worth the try, because you have more posibilites to get more money there tan in indiegogo:
http://www.kickstarter.com/projects/1964463742/the-mandate?ref=category
http://www.kickstarter.com/projects/659943965/planetary-annihilation-a-n...
http://www.kickstarter.com/projects/cig/star-citizen?ref=category
http://www.kickstarter.com/projects/rrpgt/robotech-rpg-tacticstm?ref=cat...
http://www.kickstarter.com/projects/1590639245/stonehearth?ref=category
http://www.kickstarter.com/projects/902505202/castle-story?ref=category
http://www.kickstarter.com/projects/coolminiornot/rivet-wars?ref=category

About the first goal.... i really don't know, but maybe 30.000-50.000? from there you can set other goals and pledge more money. Because if you set a goal higher tan 100.000 and your backer pledges arent higher than what i suggested above (1,000^), then its gonna be very risky and difficult, and you could not get crowdfunded, so have at least a first goal for the basics, a second goal for some features, a third goal for the expansion pack, a 4rth goal for a free to play mechanic, a 5th goal for the expansión being free for everyone etc... (just examples).

Basically , you should go with kickstarter, and take the risk, but not trying to make something imposible. (Think that if people are still interested in it, they will still pledge the game, even if it has reached the goal).

EDIT:
Example of an awesome game failing due to indiegogo:
http://www.indiegogo.com/projects/space-nomads

EDIT2:

I don't know if it would be posible, but ive noticed that kickstarter only allows creadit cards, not paypal, thats a problema for me because my main method is paypal :/ instead indiegogo allows paypal... what if you did some sort of crowdfundings in both of them? would this be a bad thing? It is posible? (with the excuse that there are people who cannot pledge in kickstarter and get the rewards, and thats unfair for them, so you decided to start an indiegogo campaign too).

If this was posible, this would be the best option. But then take into onsideration the indiegogo pledges for kickstarter too. So the total pledged is the sum of both of them.

''Can I pledge to projects internationally?
Yes! Anyone can pledge to Kickstarter projects, from anywhere in the world. The only requirement is a major credit card.''

without paypal I won't be able to pledge anything :/ , at least not as much as I wanted to.

EDIT3:

I wonder, since there are going to be energy shields for sure (Just loot at the concepts), what about being able to change the color of it? for example, change the energy shield grenade color:
http://images2.wikia.nocookie.net/__cb20071112070057/halo/images/7/74/Se...
http://images.wikia.com/rvb/images/f/fb/Domed_Energy_Shield.png
http://faqsmedia.ign.com/faqs/image/article/111/1116164/jackal_shield.jpg
http://hce.halomaps.org/images/files/lg/screen_1.jpg
http://media.moddb.com/images/mods/1/14/13780/jackal_shield_shader_new_f...

This could be skin customization, or different energy shield grenades that you would have to buy in the store or having within ultimate/Premium versions. (only changes color, no bonus).

http://www.screwattack.com/sites/default/files/images/SpartanAssault/Hal...
containers would be a nice map prop. or even for other uses.

dinamyc vegetation placement for the map editor?
http://www.youtube.com/watch?v=R0kWkjued8Y 0:33

This would make vegetation placement a lot easier. of course you should be bale to place a tree or bush as singular props too. (If posible).

"Instead of making a game you hope many people will like, it's sometimes better to create a game you know a few people will love"

''My intention is not to create something that won't be hated; it's to create something that will be passionately loved''

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Yea my main concern now is

Yea my main concern now is kickstarter v indieGoGo ... Your kickstarter numbers are similar to what I had in mind.

You have given me some good feedback, I was seeing indieGoGo as a better option, now I'm leaning towards kickstarter... Here is a 3rd option...maybe I can sell through my website ? I'm currently set up to receive both PayPal and major credit cards, myself .... It's just hard to get the publicity that a crowd funding would raise.

I'm just curious if many projects do what you said, create both a kickstarter and indieGoGo, maybe while selling through their site simultaneously ... If so, I wonder if they got a big sales boost while their campaigns were running.

Ideally, I'd like to bypass crowd funding all together and just sell the freakin game to people.... Ugh, I'll think about this and get back to you, thanks a lot for all your input!

- Dan

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Replied this:http://www

Replied this:
http://www.radioactivesoftware.com/content/brainstorming?page=2#comment-425

''maybe I can sell through my website ? I'm currently set up to receive both PayPal and major credit cards, myself .... It's just hard to get the publicity that a crowd funding would raise.''

Well you already are doing so, you already are selling the 3 versions of the game in your homepage, which i think its a good thing (donate option too). But you know, you should post the content of these 3 versions too, so people knows what is buying.

and yes a kickstarter campaign would give a lot of publicity, even more than an indiegogo one.
https://medium.com/on-startups/2a48bc6ffd57

soI think you should at least try with a kickstarter campaign, with a low amount of pledge (So you are sure you will be funded), and set goals after that. Plus selling the game in your homepage , and having donations.

''I'm just curious if many projects do what you said, create both a kickstarter and indieGoGo, maybe while selling through their site simultaneously ... If so, I wonder if they got a big sales boost while their campaigns were running.''

I don't know about any example, its just something i came up with, nobody said it couldn't be done (kickstarter and indiegogo). but there are games that have a kickstarter or indiegogo campaign, and that sell the game in their homepages. and it worked. Only that the kickstarter camapign offered more rewards, and sometime cheaper.

''Ideally, I'd like to bypass crowd funding all together and just sell the freakin game to people.... Ugh, I'll think about this and get back to you, thanks a lot for all your input!''

no problem, the only problem I see with that is advertising, your game needs to be known and more advertisements are needed for that. Moddb, twitter, Facebook, steam greenlight are great ones. But indiegogo, kickstarter and YouTube are so great too, more if you manage to let somebody make a review of your game (angryjoe, but this time be sure its a succes and learn from the mistakes).

So well these could be really good sources of advertising.

"Instead of making a game you hope many people will like, it's sometimes better to create a game you know a few people will love"

''My intention is not to create something that won't be hated; it's to create something that will be passionately loved''

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Yea, I just need to polish up

Yea, I just need to polish up a few more things so I can start recording video footage regularly, and post on a Youtube and Kickstarter, I guess the big piece that's missing is an awesome pitch video. I've been focusing on a short list of about 10 items for the last few days/weeks to get the game prepared.

Yea, the 3 versions are intentionally ambiguous on my store page, since we have not decided what to offer, I don't want people buying something then being upset, rights now it's just there for testing.

Ok, so maybe I do both indieGoGo and kickstarter ... I'm trying to think of any reason why not, I guess as long as the indieGoGo doesn't sap away from say a $25,000 kickstarter.... With stretch goals at $100k and $250k ?

Then do an indieGoGo at the same time?

- Dan

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Oh I can't wait to see some

Oh I can't wait to see some video footage!

''Ok, so maybe I do both indieGoGo and kickstarter ... I'm trying to think of any reason why not, I guess as long as the indieGoGo doesn't sap away from say a $25,000 kickstarter.... With stretch goals at $100k and $250k ?
Then do an indieGoGo at the same time? ''

http://www.indiegogo.com/about/terms?locale=es
http://www.kickstarter.com/terms-of-use

I don't know about any rule saying this cannot be done, but i dont know of any case that has done this before.

So yes the idea would be to start an Indiegogo/kickstarter campaign at the same time (If posible, let the kickstarter one start before the indiegogo, so the people with credit cards will sure use kickstarter, which you need to get crowdfunded, and after that the people without it will use indiegogo ).

Both would have the same goals, and a big relationship, you would have to explain why did you choose to use both pages (Pay pal, credit card, not everyone has it, everyone should be able to get some reward etc...)

So the main goal would be for example you said: $25,000 , both for kickstarter and indiegogo (Kickstarter will fund if you reach this money, indiegogo will fund even if it is less).

and then the other goals would be combined. For example:

kickstarter pledged: $75,000
+
indiegogo pledged: $25,000
+
donations , games bought in your homepage
=
$100k goal accomplished

If this could be done, you would have high chances.

EDIT:

[...]
I understand that re-do again all the vehicles is something hard. So i think you have 2 options:
- You can set vehicle skin/camo customisation as a goal, so you only will add this feature if the crowdfunding reaches a certain amount of money.
- Or you can add it in the expansion pack as a new feature for the new vehicles, and then maybe, after being a succes and having more money, update the old vehicles with customizable new ones. So the game never stops improving and adding new stuff.
[...]

Basically the important part from the lost message from above xD

"Instead of making a game you hope many people will like, it's sometimes better to create a game you know a few people will love"

''My intention is not to create something that won't be hated; it's to create something that will be passionately loved''

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Hmmmm, ok thanks. If you get

Hmmmm, ok thanks. If you get any more thoughts on this stuff let me know. Btw, you've already got a SPECIAL place in the Credits, don't worry!! lol ... I really appreciate all your help man.

Ok well I'm about to start coding for the day [ messed up sleep schedule lol ] ... the way I see it, focusing on cool videos [ which I will run the test versions by you guys in my next updates - before launching the campaigns or anything like that ] and hammering out the specifics of the kickstarter/crowdfunding/indieGogo are primary areas of focus.

Thanks again man, you've been beyond helpful!! Keep them creative juices flowing :-) I'll try to RE: your vehicle post ^^ later on today.

- Dan

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No problem man :) im just

No problem man :) im just doing this because i want to help, thats all.

Ok, have a nice time, Ill return to check it later.

By the way be sure you don't get a video or review like this one lol:
http://www.youtube.com/watch?v=a1HTKWX15oo

Well at least you would have a big advertisment, but not precisely a ''good'' one lol

"Instead of making a game you hope many people will like, it's sometimes better to create a game you know a few people will love"

''My intention is not to create something that won't be hated; it's to create something that will be passionately loved''

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Lol, Joe is awesome, we hung

Lol, Joe is awesome, we hung out in a Swedish castle while I was working on Gettysburg w the publisher, he said some cool stuff about the game in an interview he posted with me on his channel ( luckily didn't review the final product ), unfortunately Gettysburg was released too early...Total Biscuit did a review of Gettysburg it has like 250k views on YT, he has a weird sky-not-rendering bug I've never seen or can reproduce ( yea Biscuit isn't the only guy with a $5,000 rig, I just can't get the bug to show up on any of my 20 test computers ).

Ah YouTube reviewers, yea I'm trying to AVOID negative reviews like that, should be simple enough ... Just don't release shite games right ? Ugh... Now that I'm in total control of the release schedule ( no publisher ) and if I can get the time I need from crowd funding, everyone should win.

Ok now to work! Lol

- Dan

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Yes sure he is awesome when

Yes sure he is awesome when its your game the one its not being reviewed Lolol i thank god i did not buy rome 2 yet:
http://www.youtube.com/watch?v=P_QK-lcW8a8

and angryjoe actually did a review:
http://www.youtube.com/watch?v=9WmdvT-8m9g 9:06

in the top 10 of worst games form 2012, Gettysburg is number 7, i think you should tell him what happened and that youve learnt from the mistake, so youre now the Publisher, and you will do your best to succed etc Because angry joe could be a good way to advertise the game.

"Instead of making a game you hope many people will like, it's sometimes better to create a game you know a few people will love"

''My intention is not to create something that won't be hated; it's to create something that will be passionately loved''

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Ahah I love Joe haha...

Ahah I love Joe haha...

Yes he follows my twitter and I'll shoot him a message sometime, not sure if he's seen the latest project yet. Or if he knows the deal behind Gettysburg. I'll get on that later once the game is more finished.

- Dan

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Just added a new link to the

Just added a new link to the site's main menu - "Forum"->"User Points" it displays a list of the top users.

http://www.radioactivesoftware.com/userpoints

These points will be used in-game, etc. Maybe I can give them out as part of kickstarter rewards since in-game you can spend the points.

I will add more fields to this whole system later on as well. I want full integration of the website + my games.

- Dan

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Oh actually thats a good idea

Oh actually thats a good idea, but first you should explain the function of these points, and make them something that people can be interested in.

PD: updated the post from above about vehicles, just added new vehicles and searched for more references. I just hope this could be useful in some way, even be an influence for the vehicle design.

And WOW thanks for the 1000 points!

"Instead of making a game you hope many people will like, it's sometimes better to create a game you know a few people will love"

''My intention is not to create something that won't be hated; it's to create something that will be passionately loved''

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No problem, don't spend all

No problem, don't spend all them points in one place now - ya here lol. I'm still working on integrating the points and stuff, almost done with the game launcher just some finishing touches. You'll be able to spend the points in-game on stuff. If you have ideas on how to balance these points with in-game gatherable resources that'd be good. Maybe a way to convert points->XP or something, the way World of Tanks or other MMOs let you convert Gold ?? Microtransations ? Convert real-world-money->Points ?

Edit: I think the way the point system is meant to be used is a summary of everything you've done in the community, with different categories adding up to your final total. The admin screens I see have a lot more information than regular users can see.

Yup, I'll take all your feedback into account when drafting the new vehicle specs, and run them by the community before finalizing anything future in the game.

- Dan

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mmm i think these points

mmm i think these points wouldn't be ingame resources, but points that you win in every match, that you can then use for buying and customizing new units (so to customize and get acces to new gear and other stuff you would need to spend points 1 single time, and you would got that feature/stuff forever).

So the most similar thing I have in mind as an example is Call of duty: black ops. In this game you needed to be a certain level to get a certain feature, and then pay it with points or money you earned winning matches, or in bettings on players that could be winners.

If these points acted like real money, I would feel like if I was stealing you lol. (But when it comes to kickstarter, maybe you should consider it as points that are like money, like gold and that MMO stuff, but those points would be very different from the points we have in the forum).

http://static.gamesradar.com/images/mb/GamesRadar/us/Games/C/Call%20of%2...
http://www.youtube.com/watch?v=QNeKLVlUOzE

Believe it or not, it made the game even more competitive.

Another curious thing about this game is that the emblems work the same way:
http://www.youtube.com/watch?v=IxkL7-Z7UBc

Wow if you could actually customize your squads flag/emblem. (You could take advantage of the micropayments here since its only customization, it could be a bonus for ultimate/Premium too). Or even for alliances/clans. (i mean that everyone should be able to make a flag/emblem using some kind of geometrical figures, that when combined, have a form, pretty much like black ops. and then the Premium/ultimate would have unique ones, which you could buy in the store)

So you could always add constant new features for the people, from a custom map that is neough good to become oficial to a new gear/emblem part/skin in the store. (none pay to win features, weapons/turrets/units and that features would be bought using points you you earn while playing).

Looks like ive come up wih something interesting, isn't it?

Pd: if there are any interesting features in these comments which you like, post them in the case tracker, otherwise they will be los at this rate of messages lol

You can set this as a goal if you see it convinient.

Edit:

wow awesome epic video, very motivational and inspiring:
http://www.youtube.com/watch?v=4csrtUHiRYc

holy * gotta love this sound for a minigun:
http://www.youtube.com/watch?v=lML6mnapxd8

Im wondering if vehicles should have unlimited ammo or not?

How many passengers for each vehicle?

Buggy 2
Tank 3
Hmmv 5
Apc 10
Truck 20
Dropship 16
Gunship 2
Fighter 1
Bomber 1
??

"Instead of making a game you hope many people will like, it's sometimes better to create a game you know a few people will love"

''My intention is not to create something that won't be hated; it's to create something that will be passionately loved''

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Hmmm, this is a lot of stuff

Hmmm, this is a lot of stuff to reply to.. One balacing dynamic of the vehicles would be a recharging timer verses an ammo counter, but I like ammo counts - if it becomes annoying due to map size - then we can switch. But I like having to look for ammo / resupply, and it could be an important part of the gameplay [ supply drops ].

As far as the project you mention, looks pretty cool and I like a lot of your ideas, awesome they have over 100k registered users ... but yea I've gone w publishers 2 times now, this project is going to be self-published heh.

That 3rd video you posted looks awesome - I'm working on adding a similar dust effect into my game [ with some modern improvements obviously ].

Customization of the logos and stuff is something I'm working on adding - maybe having it so you can spray an icon / logo / image in the game world - like graffiti - only allow higher end users to to that kind of thing.

Hmmm, lots of other feedback - sorry if I didn't answer it all, let me know if there is anything specific you want me to focus on or answer, or add to the case tracker! As usual thanks for all the feedback man!

- Dan

*Edit: vehicle passenger counts - look about right, except tank is set to 1 - just because they wouldn't be visible due to the tanks always being "buttoned down" or closed up.

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Dont worry you covered pretty

Dont worry you covered pretty much everything, you did not said nothing about the points though. About being some kind of game money (not real money) and another type of points being money for the store (premium iltimate). 3rd paragraph from my last post.

About the logo emblem, a spray doesnt convince me much, something like black ops system would be better, unles, you allowed ultimate/premium to upload their .tga files to the game with their custom logos/emblems? If you wanted this feature but you only had the basic version, you could buy it in rhe store (micropayment).

"Instead of making a game you hope many people will like, it's sometimes better to create a game you know a few people will love"

''My intention is not to create something that won't be hated; it's to create something that will be passionately loved''

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Yes, ability to upload custom

Yes, ability to upload custom transparent logos that would be integrated 100% all over the game, to varying degrees based on your level of owernship of the game [ basic, premium, ultimate, etc. ] ... Also these avatars <-- from the forums will always be used in-game beside your name, just like playing CounterStrike:GO on Steam for instance. Actually using micropayment here for people to "boost" their basic account into a customized version would be kinda cool...

Keep them ideas flowing! I might not have enough time to reply to them all, but I do read them!

- Dan

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Figured I'd post this here as

Figured I'd post this here as well ... fresh off the presses!

Rebel Dune Buggy Rocket Attack

- Dan

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Outstanding work! Gotta love

Outstanding work! Gotta love that light effects. However i dont really see the buggy with rockets at all. I dont see the rocket launchers. But overall very cool concept art, this gave me an idea for the skies, specially for snow maps, ill add that later.
Edit
Cant remember how these clouds/gases are named:
http://www.moddb.com/mods/project-51/images/wallpaper#imagebox

Nebulla?

"Instead of making a game you hope many people will like, it's sometimes better to create a game you know a few people will love"

''My intention is not to create something that won't be hated; it's to create something that will be passionately loved''

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I can show you a model with

I can show you a model with the rockets attached to the dune buggies, they are in packs of 4, 2 on each side - they aren't large, but are barely visible in the concept. *Edit images attached as a reply, guess I changed the specs to be 2 rows of 4 rockets, initially I had them designed to be 2 packs of 4, one on each side.

Yup, I'm programming the skies and clouds and such now. As for that image you posted - I don't think that has a particular name for that cloud type, that's quite a surreal and non-realistic image, clouds could not exist outside the atmosphere like that. ... oh, you mean Nebulas, those are large collections of stars, etc. that appear to be gaseous I suppose 'Imma have to check Wiki for that lol... but standard clouds caused by evaporation cannot exist outside of our atmosphere., though planets have different types of atmospheres, the one I'll be trying to simulate will be slightly toxic, moreso in some of the concepts. I don't want to go 100% toxic atmosphere, because I like the Rebels not wearing a mask. I think only Legion/Empire/Evil should wear masks :-D

Next 2 concept arts - "Dropship Landing Zone" [ going to be siiiiick ], and one of the "Arctic Planet" ... will be a week or so on those.

- Dan

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Ok, here is how the dune

Ok, here is how the dune buggy weapon system will work ... just snapped this untextured from the editor...

- Dan

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Any screenshots and pictures

Oh, nice way to take advantage of customization! It would be perfect if you could do this to the other vehicles.
Hmmv: machinegun - tow - avenger etc?

"Instead of making a game you hope many people will like, it's sometimes better to create a game you know a few people will love"

''My intention is not to create something that won't be hated; it's to create something that will be passionately loved''

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Oh, nice way to take

Oh, nice way to take advantage of customization! It would be perfect if you could do this to the other vehicles.
Hmmv: machinegun - tow - avenger etc?

Yea, pretty much like I typed up before, I have to have knowledge of all add-ons then I can work it into the same texture page BEFORE we start texturing the model. So there will be no performance hit for rendering the machine gun, OR rocket launcher on top of this vehicle. If we wanted to add a gauss gun, that would be a problem because the texture page is already full.

Going forward with the future weapons, and a new set of vehicles if the stretch goal is achieved, we can really sit down and flesh out all the add-ons, with the hindsight of this current set of vebicle models as a guide.

- Dan

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And what if you modelled the

And what if you modelled the turret separatelly from the main body, and then it had its own page for the texture?

Oh manim so excited, cant wait for the next updatdes!

"Instead of making a game you hope many people will like, it's sometimes better to create a game you know a few people will love"

''My intention is not to create something that won't be hated; it's to create something that will be passionately loved''

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Yea, that's all the stuff I

Yea, that's all the stuff I typed up the other day - then it would require an extra Draw() call PER object, at least. That's assuming there is only 1 customization, or assuming I create an auto-atlas system which builds texture pages dynamically [ sounds like fun actually lol ]. It will still double my Draw() calls best case, so the only way to go is to have knowledge of all the add-ons we need, and to have them built onto the model / texture page [ like I did these 2 upgrades to the Dune Buggy ].

We can handle all that w the future weapons, and like I said a stretch goal for all new customizable vehicle set.

Yup, next update is gonna be a doozie :-o

- Dan

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Ok fine, a goal example:

Ok fine, a goal example:
Buggy: none , machinegun, rocket launchers
Hmmv none, machinegun TOWT AT missile, AA avenger misiles.
Apc: automatic cannon + coaxial machinegun, grenade launcher + coaxial machinegun, AA minigun gatling gun + AA missiles.
Tank: normal canon + coaxial gun, railgun, gravity canon, plasma canon, double canon etc? Implosion?
Truck none
Dropship none, defensive machinegun
Gunship machinegun + rockets + at missiles, machinegun + rockets + aa misiles.
Fighter: minigun + aa missiles
Bomber: minigun + at missiles + cluster bombs.
Assault boat: machinegun, grenade launcher, lpw caliber automatic cannon

This plus the upgrades (faster, more armor etc nothing visual, it only affects the unit stats) + skins/camos would otorgue many different customizations.

"Instead of making a game you hope many people will like, it's sometimes better to create a game you know a few people will love"

''My intention is not to create something that won't be hated; it's to create something that will be passionately loved''

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Hmmm, well the truck you have

Hmmm, well the truck you have 0 down, I actually think that would be one of the most effective for gameplay.

So currently I'll be using the trucks to transport the in-game resources from the gather points to buildings to refine/store/etc. Maybe different customization for trucks to also be able to carry people. Right now I'll sort of create a bench-seat/ledge from other parts of the texture page [ green metal, is green metal ], it should work by far well enough for this game. If we're going to redo the assets we should have this stuff listed there though.

Also another truck customization I have I the canopy that goes over the cargo.

There should be other ones as well, hmmm....

Really great stuff man!!! Keep up the great work. As usual, thanks!

- Dan

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I'll create a tracker case

I'll create a tracker case for 'Customizable Set of Vehicles' and add it as low priority ?

- Dan

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Well i thought that the

Well i thought that the customization for visuals would be turrets/weapons, and then skins/camo, the other would be non visual, so it only influences the stats of the unit:
+ speed
+ cqrgo capacity
+ resistance
+ damage
Etc

my initial idea was that so that you did not need to make a canopy and this sorts of customization, but as you wish. It will be harder though.

Yes start a case its the best way to have it updated.

his game has set a high main goal of pledge for 44 days, lets see:
http://www.kickstarter.com/projects/flixinteractive/eden-star-destroy-bu...

Plus its a great reference for a kickstarter, though that high amount for the main goal is very very risky. I think they should have set goals.
This is no game like wing commander or planetary annihilation which are very well known. Well, at least this game has been greenlighted so yo can expect steam users to know it (and moddb users too).

Things i like from that kickstarter Project:

A table that shows the rewards for each pledge:
https://s3.amazonaws.com/ksr/assets/001/188/750/56e1bb1a3397c6cf44797f15...

How they explain their game features (Specially: Why we need your help? and Risks and challenges)
If you go with a kickstarter/indiegogo campaign you should do both Why indiegogo/kickstarter? (If game gets funded in kickstarter youll start indiegogo so oter people will be able to fund)

Pledge 5000 or more
[...] come to our studio, and play the game before anyone else [...]

t-shirts
unique achievement for the game
high res map images of all the maps (sorta a minimap, seen from above)
backer/owner exclusive fórum
exclusive desktop wallpaper

Now you have more rewards to take into account lol

"Instead of making a game you hope many people will like, it's sometimes better to create a game you know a few people will love"

''My intention is not to create something that won't be hated; it's to create something that will be passionately loved''

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Yea I think they set their

Yea I think they set their goal too high, will be interesting to see what happens. A few bumps from major media outlets and they might hit that, depends how they play their cards.

I think I might start out asking for a mere $25,000 ... I can make a fancy trailer like that too, etc. Their game looks cool they should have lead with it in the trailer.

Another notable game that failed it's kickstarter [ was asking for $400,000 I believe ] was the game Blackspace, if they would have only halved their goal they would have succeded.

- Dan

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Learn from people mistakes

Learn from people mistakes and succeds, thats always a good thing.
A main goal of 25000 to be funded sounds good, modt probably youll get funded. After that you could set goals:
30000 customizable vehicles
35000 titan gamemode
40000 space warfare expansion pack
Etc
(just examples, not the onds you should use, maybe environments?)
Then when kickstarter reaches the 25000 start indiegogo, and join together all the fundings to achieve as many goals as posible.

maybe setting an ''urban environment'' (Ruins) as a high goal and some others too (so not only just Grasslands, tundra, Desert/wasteland, islands and jungle):
http://www.halowars.com/images/timeline/timeline009.jpg
http://www.letocolony.net/application/assets/images/tour/thelake.jpg
http://images2.wikia.nocookie.net/__cb20110509050207/section8/images/1/1...
http://digital-art-gallery.com/oid/0/1200x711_203_Dead_city_IDsoftware_2...
http://digital-art-gallery.com/oid/0/1200x711_203_Dead_city_IDsoftware_2...
http://fc01.deviantart.net/fs71/f/2010/265/f/7/city_of_ruins_by_freelanc...
http://digital-art-gallery.com/oid/33/1200x650_7276_Workflow_2d_sci_fi_s...
http://digital-art-gallery.com/oid/33/1200x650_7276_Workflow_2d_sci_fi_s...
http://coolvibe.com/wp-content/uploads/2010/10/Dubai_Ruins-992x578.jpg
http://www.wallpaperno.com/thumbnails/detail/20121102/ruins%20postapocal...
http://th06.deviantart.net/fs71/PRE/i/2013/168/d/2/city_ruins_by_gugo78-...
http://fc07.deviantart.net/fs23/i/2007/317/2/b/Sci_Fi_Jungle_Ruins_by_Va...

If you pledged enough, do you think it would be posible? this is another feature that could encurage people to pledge the game.

Edit
Just some random names:
Ruins of Enix
Jungles of Ailean
Grasslands of Casembrun
Islands of Blulantis
Tundras of Azrien
Wastelands of Neontia

This could totally be a kickstarter reward.

EDIT2:

http://www.kickstarter.com/projects/starworksart/universum-war-front-fps...

I'm surprised, I expected it would have been more funded (although there are still 15 days left) , take this into consideration because he s asking less tan you (20000) and for goals it's up to 500,000. And he already is showing a lot of ingame features.

I like more how your game is looking tohugh. I feel it more appealing. his design is more like a japanese + starcraft/warhammer style (Similar to battleswarm field of honor), I prefer yours (modern time + scifi).

"Instead of making a game you hope many people will like, it's sometimes better to create a game you know a few people will love"

''My intention is not to create something that won't be hated; it's to create something that will be passionately loved''

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Eh, everything is pretty

Eh, everything is pretty similar my project compared to his. I started typing up the kickstarter yesterday, our headings are almost identical from what I typed lol, weird. I think my game has a better look to it even though he's using a prebuilt engine, I'll be able to do more in the long run. Plus I think my concept art looks better too :-p

- Dan

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Is similar but the settings

Is similar but the settings are very different, I edited the last message though saying more things about this. i don't know if you saw them.

About battleswarm:
http://www.youtube.com/watch?v=g1jpa-Wlwds
This game has disappeared now though.

Any comments about the new environments and goals and that stuff?

EDIT:
http://www.youtube.com/watch?v=SUTspqeU_Vs
Interesting, imagine a grenade that affects an área and makes it 0 gravity zone for some seconds.

And I know this has nothing to do with killing horizon since its medieval, but it would be cool if you could make some sort of defensive bunkers/bases that resembles this (Walkable walls and this stuff):
http://www.youtube.com/watch?v=0yanP8i0UkY

alien worlds could perfectly have that beautiful environment too.

"Instead of making a game you hope many people will like, it's sometimes better to create a game you know a few people will love"

''My intention is not to create something that won't be hated; it's to create something that will be passionately loved''

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Btw, I have gravity zones /

Btw, I have gravity zones / shields 100% implemented - it was going to be the key gameplay dynamic the game centered around. I just have to tie them to a grenade type [ they are not the large colored shields you've seen, they are smaller transparent, I'll post a screenshot if you want ]. They have 3 different gravitational effects that can be applied to a shield [ reverse, accelerate, or zero gravity ]. I called them Gravatrons or Gravitars, something like that :-p

- Dan

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Oh nice! Screnshots are

Oh nice! Screnshots are always welcome :D

And about the ''castle'', this could be better:
http://www.youtube.com/watch?v=tncGuuB8afg
LOL

"Instead of making a game you hope many people will like, it's sometimes better to create a game you know a few people will love"

''My intention is not to create something that won't be hated; it's to create something that will be passionately loved''

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Whhheeeeeelp whink we've

Whhheeeeeelp I think we've covered everything from dropships, to meat castles.

Thread Complete.

lol.

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Pretty much yes, everything

Pretty much yes, everything else I could add are concept arts and ideas from those concept arts merged with ideas i alreayd posted XD

Let me specify something, I would like to have rock in ice/tundra environments, so everything its not White:
http://i.ytimg.com/vi/atItRMzhjXs/0.jpg

dwead tres for wasteland/desert environments:
http://fc07.deviantart.net/fs70/i/2010/045/8/5/Fallout_3_Wasteland_by_40...
http://oyster.ignimgs.com/planets/images/00/05/564_Wasteland_2_normal.jpg

Highway/viaducts?
http://www.gamernode.com/wp-content/uploads/rage_dated1281738603.jpg

urban zones full of sand?
http://www.wallcg.com/video-games-rappelz-rage-video-game-3d-4775/
http://images3.wikia.nocookie.net/__cb20120619185028/residentevil/images...

Waterfalls posible?
http://fc03.deviantart.net/fs70/f/2013/065/a/a/desert_planet_by_joakimol...

"Instead of making a game you hope many people will like, it's sometimes better to create a game you know a few people will love"

''My intention is not to create something that won't be hated; it's to create something that will be passionately loved''

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Check these out - working on

[edited] and moved to next page...

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