General Feature Request
Assigned to: | Dgreen02 |
Created: | nightovizard at Thu, 10/10/2013 - 3:41pm |
Status: | Open (Feature Request / Priority High) |
Case ID: | Killing Horizon Project: 409-416 |
Last modified: | Mon, 04/21/2014 - 10:11pm |
This is a feature request list about many different types of features to get into the game:
Features that could be added if under the circumstances:
- If added, Aircraft carriers would need the support of other ships, not only boats. So consider adding a frigate in case you add the carrier too. These only would receive orders by the high commander, not controllable by players. Same applied to the aircraft carrier, although players could control the weapons and turrets of this one if necesary.
Due to obvious reasons aircraft carriers would move very slow. Players have to be able to move inside it, and land. If you think this would be too much difficult or imposible you could make that players automatically spawn in the spawned vehicles in it. (carrier command: gaea mission for reference)
- Although you said you did not want a hovercraft I still would recommend some kind of ship/boat capable of transporting some vehicles. It would be perfect for an amphibious assault aircraft carrier. (So this feature goes together and along with the aircraft carrier feature).
- An aircraft able to lift other vehicles. similar to the dropship you did, not necesary for now, but it could prove to be useful depending in the design of the maps. (Halo, pelican dropship as reference as well as some kind of quad tiltrotor)
- Mobile respawn/spawn points (which are vehicles) for example a Walker, or a aircraft carrier. These could have some kind of energy shield. (Star wars battlefront 2 AT-TE/Venator references)
- Airplanes: jet powered air units for fast attacks on enemy positions. I would recommend having VTOL ones. (Battlefield 2142 and ET: Quake wars as reference).
_ Exosuits/exoskeletons? (End of nations walkers reference).
- Different types of alien life for each different environment.
- Take advantage of your alien life to create a survival/last stand gamemode? Set your defenses and prepare to counter lots of enemy waves. Reinforcements and other supports are available. The goal could be survive or/and protect something from being destroyed. You could earn resources by killing enemies, and keeping resources points. (Dawn of war 2 last stand gamemode as reference)
- Environmental disasters, but these wouldnt be randomly created (Or yes if you find a way to make this work, considering custom maps too), the commander would. Have you ever heard of weather/environmental warfare? For example creating a tornado to destroy enemy forces. There could be some machine/special command point in the map, that if captured, you could use it to create a disaster somewhere. ( Black and white 2, the earthquake, volcano and tornado as reference) you would have to spend resources and wait some time to be able to use it. enemy team can stop that from happening so it must be protected.
- Dynamic placement of turrets (and maybe some other type of structures), players could place turrets and their own defense systems dynamically, to augment the statically placed pillboxes/turrets that defend each command point on the map. (Enemy territory quake wars and starhawk as references)
- Map editor easy to use and as complete as posible. (Far cry 3 and Halo forge reference).
- User friendly at modding and adding new features content, that means that if someone wants, he could do a spaceship gamemode, or antyhing he can imagine related to this game. (Arma series as reference).
- Space battles? (Homefront 2 , Battlefront 2 and AFF: Planetstorm as reference).
- Epic battlefields with many air/sea/ground units in screen (Supreme commander and Planetside 2 reference).
- Different kinds of tactical aids, from an orbital strike to supply drop... Destruction of the ground, craters, etc... (World in conflict reference)
- RTS/ Third person shooter, you can give orders while youre in third person shoter too. Change the inventory of Units. (Men of war and arma 3 as reference)
- I have seen infantry can bend, which is absolutely necesary, but what about being able to lie down? (Red orchestra 2 as reference, love the animations from this game, so realistic)
- Dynamic Cover System. AI and players can 'snap' to walls and other points of cover, and shoot over them. (Gears of war and Max payne 3 as reference)
For mroe info check the Brainstorming thread:
http://www.radioactivesoftware.com/content/brainstorming
Comments
We need to make each of these
We need to make each of these a unique case yea ? ... let us begin copy/paste process lol.
When a ticket requests
When a ticket requests various feature, and only some of them are really useful, chose the ones you prefer and say why in the comments. making a different thread for each fo this features would be like a huge spamming.
EDIT:
Maybe if people request the same feature, or very similar features, you could link them in: ''similar requests''.
"Instead of making a game you hope many people will like, it's sometimes better to create a game you know a few people will love"
''My intention is not to create something that won't be hated; it's to create something that will be passionately loved''
Hmmm, well we have to create
Hmmm, well we have to create a unique ticket for each of these or it's totally identical to the forum system with no tracking at all.
Or maybe I'll just handle the
Or maybe I'll just handle the managment of this system? Any people can comment on them ?
*EDIT: Yea ... so this section will be 100% controlled by me, and will contain the current status of everything.
- Dan
Test
Test comment
Cough cough
So Gettysburg wasn't the best game. I hope it was noticed that aiming was a bit off. The guns (most notable are rifles) shot somewhere totally different from the crosshairs. This broke the AI too unless they could spay bullets wildly at enemies with automatic weapons.. I formally request this doesn't happen in KH.