Just Death
About the Game
Just Death is an “Open-World Sandbox Crime Game” set in procedurally generated cities. At its core gameplay mode - Just Death is my take on the Vigilante genre. You must rid the streets of “thugs and scum” using your antihero, playing in the first or third person. Due to the procedural nature of the environments, I can provide ample replayability with ease. The game has an Online open-city multiplayer mode, and 3 Offline gameplay modes. The game is being offered as an Early Access product, click here to learn more about Early Access.
There are three main gameplay modes in Just Death. The first is Vigilante mode, where you clean up the streets from scum and bad guys. The second gameplay mode is Bank Heist mode, which you can rob the bank with friends, and escape the procedural cities. The third gameplay mode is called Gang War, you fight for control against other gangs for control of the city. There is also an online open-city multiplayer gameplay mode.
The core feature of Just Death is the Procedurally Generated Cities. With a feature like this, I can provide the players with almost unlimited gameplay environments, by simply changing the “seed number” used to randomly generate the world, or by changing the simplistic input splines which form the “backbone” or basis for the city generation. See the images above for a visualization of the input and output my technology can produce. One issue that has plagued procedurally generated environments for the longest time is that they always look “boring”. My solution was to simulate every layer of a city individually with as much detail as possible, to hopefully alleviate the repetition.
Screenshots of the Game
Note: These are PRE-ALPHA works-in-progress, the quality will increase as the game nears a finished state.
Purchase Just Death
Steam Early Access Key for $14.99
System Requirements
Minimum OS: Windows XP SP2 or SP3, Windows Vista, Windows 7, Windows 8 or 8.1 Processor: Dual core processor @ 2.4GHz Memory: 2GB Hard Disk Space: 6 GB Video Card: 512MB DirectX 9.0c/Shader model 3.0 compatible (does not support integrated graphics card) DirectX®: 9.0c Sound: DirectX Compatible |
Recommended OS: Windows XP SP2 or SP3, Windows Vista, Windows 7, Windows 8 or 8.1 Processor: Quad core processor @ 2.24 GHZ Memory: 4GB Hard Disk Space: 6 GB Video Card: 1GB DirectX 9.0c/Shader model 3.0 compatible (does not support integrated graphics card) DirectX®: 9.0c Sound: DirectX Compatible |
Virtual Reality Support
What is Early Access?
Get instant access and start playing; get involved with this game as it develops.
Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development.
Why Early Access?
“I want to develop the game with the players! I know this sounds cliche but I really feel that building a "base" of a product, and finalizing it around the input from passionate members of the community is something I've always wanted to do. Instead of developing this product in a vacuum, or based solely on the feedback of a few testers, and execs at a publisher - bringing the game to passionate users in the target audience and tailoring the product to their feedback should save me time, and prevent unnecessary or unliked features from receiving my attention, while important features ( to the community ) will receive a majority of my development focus.”
Approximately how long will this game be in Early Access?
“I'm anticipating the product being in the Early Access phase for 6-12 months. The actual answer is "as long as it takes" for the product to be fun, and to achieve the goals I've set for it, and those may change based on community feedback.”
What is the current state of the Early Access version?
“The industry nomenclature for the state of the product would be "Pre-Alpha", or "Alpha", depending on how many new features the community would like me to add to the product. The game has 3 major gameplay modes, and all are playable in Online and Offline modes. The game server technology is a constant work in progress, as is the game client. Some features are rough around the edges, and there may be crash bugs in the product. Also some visual elements of the product are in a somewhat early stage, and can be improved in the future, based on user feedback.”
Will the game be priced differently during and after Early Access?
“I anticipate the price of the product increasing gradually, as the quality and amount of features/content increases.”
How are you planning on involving the Community in your development process?
“I love interacting with players/users and seeing what they think of my work, in a POSITIVE way. I've developed this game and engine by myself, from scratch. For a multiplayer "GTA"/"Open world crime" type game, this is a huge undertaking. I have no illusions about the complexity and challenges of creating such a game. I've spent many years working on this and very much look forward to having constructive conversations with a mature gaming community as the product progresses in quality and content. Thanks a lot!