SVG Road System ...

4 posts / 0 new
Last post
Dgreen02's picture
Offline
Last seen: 4 years 10 months
Joined: 05/12/2013 - 12:58am
Points: 9001
SVG Road System ...

Since I've not posted an update in a while I'll let you guys into a bit of what I'm working on ... FORUM EXCLUSIVE!!!11k1111

This is basically output from the svg, scalable vector graphics roads that can be imported into the game, creating these really smooth roads for convoys and AI to take the 'easy' way from command point->command point.

I'm working on a super advanced pathfinding system... will post details on that soon!

Here are some screens! Big update coming soon!!

- Dan

nightovizard's picture
Offline
Last seen: 7 years 7 months
Joined: 10/05/2013 - 12:39pm
Points: 1401
wow this is looking awesome!

wow this is looking awesome! :D I suppose the same is going to be applied for bridges :) imagine something like a highway viaduct for example.

EDIT:
http://images2.wikia.nocookie.net/__cb20111104214811/citiesxl/images/7/7...
Basically roads above the other using viaducts/bridges.

"Instead of making a game you hope many people will like, it's sometimes better to create a game you know a few people will love"

''My intention is not to create something that won't be hated; it's to create something that will be passionately loved''

Dgreen02's picture
Offline
Last seen: 4 years 10 months
Joined: 05/12/2013 - 12:58am
Points: 9001
Yes, looks like it will work

Yes, looks like it will work for up to 4 layers deep :-) so we can have up to 3 bridges on top of the terrain layer 8-)

This will basically limit the buildings to 4 floors - but I have solutions...

- Dan

Vancer2's picture
Offline
Last seen: 8 years 1 month
Joined: 12/04/2013 - 2:18pm
Points: 101
Love it!!!

Love it!!!

Kane Lives!!!!!
Smiley face

Log in or register to post comments